Some of the most fun I’ve had rolling dice in a long timeįor my part, I play everyone’s favorite grumpy old robots, the Necrons, and their index is fairly fantastic. Until then, just avoid bringing any abusive combos to your friendly games and everyone will have a great time. They’ve already done a couple of hotfixes, so they’ve shown willingness to get stuck in there and clean up issues when needed. These teething problems will hopefully be ironed out in the next few months as Games Workshop (GW) releases balance updates. On the flip side, a few factions feel very underpowered, namely Death Guard and the Adeptus Mechanicus. Namely, Aeldari, Thousand Sons, and Imperial Knights are all too strong (Aeldari especially, thanks to some unforeseen interactions between their Fate Dice mechanic and their iconic D-weapons). At the moment, there are a couple of problem factions on the top and bottom ends of the bell curve. Warhammer 10th Edition is a full reset of the rules, and such a massive undertaking inevitably comes with mistakes and balance issues. My Necron army also faced down the Ultramarine chapter of Space Marines, which is one of the two armies in the Leviathan launch box (Image credit: Ian Stokes)
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